//laozhang.c

inherit NPC;
inherit F_DEALER;

void create()
{
    set_name("老张", ({"lao zhang", "zhang", "boss"}));
    set("title", "面馆老板");
    set("gender", "男性");
    set("age", 35);
    set("qi", 350);
    set("max_qi", 350);
    set("jing", 200);
    set("max_jing", 200);
    set("combat_exp", 10000);
    set("attitude", "friendly");
    set("env/wimpy", 50);
    set("chat_chance", 10);
    set_skill("unarmed", 40);
    set_skill("dodge", 40);
        set("vendor_goods", ({
            __DIR__"obj/miantang",
            __DIR__"obj/miantiao1",
            __DIR__"obj/miantiao2",
            __DIR__"obj/miantiao3",
        }));

    setup();
        carry_object(__DIR__"obj/choupao")->wear();
    add_money("silver", 1);
}

void init()
{
        object ob;

        ::init();
        if (interactive(ob = this_player()) && ! is_fighting())
        {
            remove_call_out("greeting");
                call_out("greeting", 1, ob);
        }
        add_action("do_buy", "buy");
    add_action("do_list", "list");
}

void greeting(object ob)
{
        if (! ob || environment(ob) != environment()) return;
        say("老张热情地说道：这位" + RANK_D->query_respect(ob) +
            "，进来吃碗热乎的面条吧!。\n");
}
